![]() ![]() In this Final Smash's trophy, Luigi's cap can be seen while Luigi himself is a pair of eyes, despite not happening in gameplay.Despite consuming a Power Pellet, Super Pac-Man does not allow Pac-Man to eat the ghosts on Pac-Maze or those summoned from an Assist Trophy, as the Power Pellet in this move is purely aesthetic.Super Pac-Man as shown by the Move List in Ultimate. Additionally, consecutively eating enemies causes the sound effect to gradually increase in pitch, another detail taken from the Championship Edition series. The aesthetic of the attack in Ultimate is made to resemble the Pac-Man Championship Edition series, particularly Pac-Man Championship Edition 2 the pulsating lights in the background and the rising intensity of the "siren" are both inspired by said game. 765 is Japanese wordplay on "Namco", as it can be pronounced as "na-mu-ko". Skipping from 3200 to 7650 points is a common trait in the Pac-Man games, starting in Pac-Land. ![]() These points multiply every time Pac-Man eats a ghost in the period of time he is invincible. The point value that appears when Pac-Man eats a ghost is added to the total score of a playthrough. The consumed ghosts must return to their lair in order to restore themselves back to normal. ![]() It was a form the ghosts take after Pac-Man consumes them when they are vulnerable. The floating eyes that appear are reminiscent of those from the original Pac-Man. Wrapping around the screen is a common feature of Pac-Man games, although usually there are specific points at which this is done, rather than applying for all sides of the screen. ![]() He was not seen in this size during normal gameplay until Super Pac-Man, where special green pellets, known as Super Pellets, allowed him to temporarily increase in size, move faster, and break through doors. Pac-Man has been seen growing a large size in a short cutscene in the original Pac-Man, where he was chased by Blinky when normal sized, then chases the ghost when giant sized this was referenced in Pac-Man's reveal trailer. The landscape doesn't affect this giant PAC-MAN, and foes he chomps are launched. You can adjust the direction a bit with each crossing. PAC-MAN grows giant and moves across the screen at high speed. Use to move and eat opponents, launching them. The point value is completely aesthetic, showing nothing more than how many opponents Pac-Man has eaten however, achieving 7650 points is required to complete the event " The Big 7650!" in SSB4 and a challenge in Ultimate. Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. When an opponent is consumed, a point value appears, like when Pac-Man eats ghosts in his home series. Pac-Man can also eat items while in this form. The player can tilt the control stick in any direction and Pac-Man will gradually adjust his trajectory to that direction. Each loop causes Pac-Man to speed up, with the final dash slowing down significantly, creates afterimages behind him, and deals more damage (28%) though with slightly less knockback. Super Pac-Man deals 20% instead of 14% and has higher knockback growth, but lower base knockback. Ultimate with a significant overhaul: Pac-Man automatically moves forward and loops around the screen. The Final Smash returns in Super Smash Bros. Super Pac-Man's chomps don't KO onstage opponents until 140% but, because Super Pac-Man is not subject to gravity, very little can stop him from chasing chomped opponents offstage past the blast line. Once the opponent is out of hitstun, they turn back into their normal self until Super Pac-Man eats them again. If Super Pac-Man runs into a wall, he will stop chomping until moved in a direction without a wall, and touching him will not deal any damage.Įach opponent "eaten" gets dealt 15% and moderate knockback, and they become a pair of floating "ghost" eyes as they get knocked back. However, if he tries to go off the top of a stage when the bottom extends past the blast line at that point, he will get stuck at the blast line. 4, Super Pac-Man can move anywhere in the air, but only in 90-degree angles and wraps around to the other side of the stage if he goes off the edge of the screen, both similar to mechanics in his home series. While the Final Smash is active, the sound when Pac-Man consumes a Power Pellet plays on a loop. In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet, which causes him to transform into his classic two-dimensional form and grow in size in the same manner as Super Pac-Man. ![]()
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